Algorithmic Misfits – Past work

NEWS – I can now confirm that this work will also be a part of Next Wave Festival 2016. 

I’d like to show you 3 projects which outline my practice, in a similar vein to how I would conduct Algorithmic Misfits.

  1. Sleeper Cells (2014)
  2. Museum of the Future Past (2012)
  3. DNA Lottery (2013)

You can see other projects on my website: www.benlandau.com

  • Sleeper Cells

What if we slept 14 hours a day instead of 6.5?

Our sleeping hours have reduced from 10 hours a night 200 years ago, to 7 today. Sleeping and subsequent dreaming unlock a connection to the unconscious which has been neglected in our hyper-fast, hyper real world. Sleeper Cells investigates different groups who shun consciousness and prefer to explore the unknown worlds of their mind. Instead of reaching further into space, what if we plumbed deeper into our unconscious? How can one’s processing capacity be utilised to work in our sleep? Whose responsibility is de-growth, and could a small group of dreamers hold the answer?

Sleeper Cells has been featured as a performative lecture, research installation, ‘lie in’ and fictional text posing as fact (in Tranzit, Bratislava, Ljubjana Design Week, Vienna FLUC exhibition, and ‘This is Work’ in Depot Basel)

Sleeper Cells blended research and fiction into a highly believable and shocking expose into small ‘cells’ of practice within a chosen field – quite similar to Algo-Misfits. The presentation was live through a lecture, and the discussion it provoked because of its fictional nature was interesting.

sleeper cells7 sleeper cells6 sleeper cells5

  • Museum of the Future Past

This archive of the Future Past maps the coming 25 years of personal and renewable energy. It illustrates four speculative social phenomena – Fans, Tribes, Radicals and Idlers. Who will choose the future and write history?

My first speculative project used objects to tell stories – and cement them in reality with a physical possibility. I matched incredulity with well known facts and events, and borrowed storylines to create a future/past/pastiche, which audiences could directly relate to. The most rewarding part of this project was standing with the museum of objects in exhibitions and taking on the role of the curator (seen here in this film).

DNA Lottery

In Dutch Design Week 2013, I offered visitors the chance to have their DNA decoded by a commercial lab. This puts the audience in the position of choice – will they choose to have greater knowledge about their ancestry and health risks, or opt to stay knowingly ignorant?

This very real experiment involved audience’s directly, and their participation made the project successful. The ‘will I/won’t I’ question triggered great discussions between audience members.

control for idealism1